For the complete documentation index, see llms.txt. This page is also available as Markdown.

Introduction

The stretch4_body repository contains the core Python software stack that allows developers to interact with the hardware of Stretch 4 robots. The repository for Stretch 3 and below can be found in the stretch_body repo. This repo provides a robust, soft real-time capable framework for managing low-level motor communication, subsystem coordination, autonomous behaviors, and a high-level API for user applications. This repository is intended to be imported by other code that needs access to these features.

This package can be installed by:

python3 -m pip install -U hello-robot-stretch4-body

Architecture Block Diagram

At its heart, the architecture is built around a Client-Server model. A dedicated RobotServer runs as a background daemon managing the physical hardware at 100Hz, executing safety monitoring, self-collision detection, and hardware command multiplexing. Developers build their applications using the RobotClient, which asynchronously communicates with the server over ZeroMQ. This decouples user scripts from strict hardware timing constraints and allows for safe, concurrent control of the robot.

Technical Primers

For an in-depth understanding of how specific parts of the system are designed, refer to the following technical primers:

Primer
Description

Core Architecture

Maps out the foundational classes, IPC communication, and file organization of the core library.

Robot Parameters

Explains the multi-layered parameter system (default vs user) and dynamic runtime generation.

Robot Client API

A guide to using the RobotClient API for reading status and commanding motion asynchronously.

Hardware Subsystems

Overview of the primary hardware abstractions (Arm, Lift, Base) and how they are instantiated.

End-Of-Arm EOA

Details the dynamically instantiated, multi-process architecture for interchangeable tool attachments.

Line Sensors

Details the operation and background processing for the downward-facing Pixart line sensors.

Server Behaviors

Explains the plugin architecture for Sentries, Safe Motions, and Routines within the 100Hz server loop.

Self-Collision

Details the MuJoCo-based collision checking system, its background loop, and configuration parameters.

Gamepad Teleop

Explains how different control schemes can be mapped onto a standard gamepad controller + how to extend it.

Cameras

A guide to the cameras on Stretch 4's head and wrist, with an overview of the CLIs and API.

Installation

  1. pip3 install -e .

  2. stretch_body_server --launch

Note: The C++ shared libraries for transport and SCSerial will compile automatically via Meson during the pip install.

If you want to install the object detection dependencies:

Troubleshooting Editable Installs

If you make a C++ syntax error or typo in the source files and attempt to run a command while in editable mode (e.g., launching stretch_body_server), you may encounter an obscure Python exception instead of the actual C++ compiler error message:

Because meson-python editable builds run quietly in the background on import, it drops the standard output of the C++ compiler natively, hiding your C++ syntax error. To see the actual compiler output and locate the line where C++ failed, prepend your command with the verbose flag:

Custom User End-of-Arm Tools

Stretch 4 supports dynamic user-defined custom end-of-arm tools. Users can define, process, register, and switch to their own tools without modifying the core software stack.

1. Directory Structure

Custom tools should be placed in your fleet's user_tools directory:

  • If environment variables HELLO_FLEET_PATH and HELLO_FLEET_ID are set: <HELLO_FLEET_PATH>/<HELLO_FLEET_ID>/user_tools/

  • Otherwise (fallback): ~/stretch_user/user_tools/

Create a subdirectory named after your tool (e.g., user_eoa_mytool):

If your tool has custom driver code, the main Python file must match the tool directory name (e.g., user_eoa_mytool.py) or be named tool.py, and contain a class matching the tool name in PascalCase (e.g., class UserEoaMytool).

2. Mesh Preprocessing and Registration

Once your files are in place, process the tool using the automatic registration utility. This script simplifies visual meshes, generates collision meshes, and appends the default baseline configuration (including serial devices, joint exclusion, and collision management) to stretch_user_params.yaml:

The tool will prompt you to select your custom tool subdirectory, process its URDF/meshes, and generate the parameters.

3. Switching to Your Tool

To switch your robot to use the custom tool:

This updates stretch_user_params.yaml to make user_eoa_mytool the active tool. The RobotClient, stretch_status, and stretch_system_check utilities will automatically recognize, load, and poll your custom tool.

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